04/Observability

Sprint

The team’s work, read live from Linear. Active cycle, progress, and every issue with its assignee side and epic linkage.

Active cycle

Sprint 3

Oct 9 → Oct 16, 2026

1 / 1 done· 100%

Backlog

6

Done

54
PAN-18Implement model-to-desk roster mappingflashPAN-19Add live pool countdown meters per deskflashPAN-20Add context meter and hallucination overlayflashPAN-21Add departments with unlock mechanicsflashPAN-22Add tangent events with player interventionflashPAN-23Enrich job cards with rich descriptionsflashPAN-24Add quarter timer and profit win/loseflashPAN-25Cover v3 systems with Playwright smoke testsflashPAN-26Review v3 architecture specforgePAN-27Red-team the live v3 gamevenomPAN-28UI/UX review of v3 gamequicksilverPAN-29Verify model-access researchshuriPAN-30Repair 4 smoke test authoring bugs (round 2)flashPAN-31Repair 3 remaining smoke test authoring bugsflashPAN-32Fix remaining 2 PAN-25 smoke test authoring bugs (round 4)flashPAN-33Make context_compact smoke test timing-robust (round 5)flashPAN-34Add day/night tint to the officeflashPAN-35CRITICAL: Job cards cover INBOX/HIRE/DEPT tabsflashPAN-36Tangent events fire while game is pausedsupermanPAN-37Roster hitbox misaligned — some models unclickablewonderwomanPAN-38'Current: Dept 1' label overlaps tab baraquamanPAN-39Pool countdown text renders over staff spritescyborgPAN-40Pause button has no visual statecyborgPAN-41Pool UI: reposition and enlarge weekly/5-hour textlokiPAN-43Nebius hackathon: Nemotron agent brain integrationbatmanPAN-44Nebius hackathon: demo video + submission packagePAN-45Hackathon watch: ongoing scan for new opportunitiesjokerPAN-46PAN-35 fix: make day/night tint actually visible (double-alpha bug)flashPAN-47Add failure interaction: click a failing employee to debug (PAN-36)flashPAN-49Add failure interaction: click failing employee to debugflashPAN-50Verify Nemotron Token Factory API claims from public docslokiPAN-51Build Nemotron job-generation bridge with local fallbackflashPAN-52Add AI-generated badge to Nemotron job cardsflashPAN-54Pause-button state gaps + dept-row overlap follow-upsPAN-55PAN-41 follow-up: pool meter texts overlap staff spritePAN-56Add job tier tabs for higher-tier jobsflashPAN-57Make created departments actually do somethingsupermanPAN-58Add buy/shop system for office itemscyborgPAN-59Add office expansion: rooms, floors, more desksflashPAN-60Unlock more AI providers as game progressessupermanPAN-61Overhaul game fonts for readabilityflashPAN-62Fix time-window UI placement and real-time updatescyborgPAN-63Pilot obra/superpowers skill on a real build cardflashPAN-64Pilot ponytail anti-bloat skill on a real build cardbatmanPAN-65Pilot Trail of Bits audit skills on venom security reviewvenomPAN-66Fix dead TRY AGAIN button on BANKRUPT screenflashBugPAN-67Fix tab clicks stolen by overlapping job cardsflashBugPAN-68Correct inverted pause/play icon semanticsflashBugPAN-69Fix 'Soi' typo to 'Sol' in HIRE listBugsupermanPAN-70Make workers return to desks after tangent eventsflashBugPAN-71Fix illegible dept unlocks microcopy renderingBugsupermanPAN-72Exclude starting cash from bankrupt revenue figureBugsupermanPAN-73Indicate paused state when restoring from saveBugsupermanPAN-74Second-room top-row desks overlap SHIP IT whiteboardSprint 3

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